top of page

Difficulty intended​ 

​

2 / 5

​

Gameplay lenght

​​

2 minutes

​

My contribution

  • Greyboxing of the level ''Temple of merchant''.

  • Game design in general.

  • Game design specifically for:

    • The camera.​

    • The standard dimension for modules with collision.

    • The standard dimension for rooms.

  • QA testing.​

  • Correction with french and english text.

​

Intentions

  • Inspiration on Aztec market.

  • Make easy, but satisfaying challenges.

  • Create pressure on ressource management.

  • Give enough space to use all the avatar's abilities.

  • Give the player choices on how to play the level.

​

Constraints

  • Fully completed under 2 minutes.

  • Following a blueprint of ingredients and difficulty.

  • Offering a gym to train an upgrade at the end.

  • Start easy, but difficult level at the end.

​

Problems 

  • Difficulty balancing with missing ingredients and enemy.

  • Adjust level pattern to modifications on the game metric.

steam-logo-transparent.png
Documents.png

TEMPLE OF MERCHANT

UNITY

bottom of page