
Difficulty intended
2 / 5
Gameplay lenght
2 minutes
My contribution
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Greyboxing of the level ''Temple of merchant''.
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Game design in general.
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Game design specifically for:
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The camera.
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The standard dimension for modules with collision.
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The standard dimension for rooms.
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QA testing.
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Correction with french and english text.
Intentions
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Inspiration on Aztec market.
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Make easy, but satisfaying challenges.
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Create pressure on ressource management.
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Give enough space to use all the avatar's abilities.
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Give the player choices on how to play the level.
Constraints
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Fully completed under 2 minutes.
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Following a blueprint of ingredients and difficulty.
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Offering a gym to train an upgrade at the end.
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Start easy, but difficult level at the end.
Problems
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Difficulty balancing with missing ingredients and enemy.
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Adjust level pattern to modifications on the game metric.
