
Difficulty intended​
​
2 / 5
​
Gameplay lenght
​​
2 minutes
​
My contribution
-
Greyboxing of the level ''Temple of merchant''.
-
Game design in general.
-
Game design specifically for:
-
The camera.​
-
The standard dimension for modules with collision.
-
The standard dimension for rooms.
-
-
QA testing.​
-
Correction with french and english text.
​
Intentions
-
Inspiration on Aztec market.
-
Make easy, but satisfaying challenges.
-
Create pressure on ressource management.
-
Give enough space to use all the avatar's abilities.
-
Give the player choices on how to play the level.
​
Constraints
-
Fully completed under 2 minutes.
-
Following a blueprint of ingredients and difficulty.
-
Offering a gym to train an upgrade at the end.
-
Start easy, but difficult level at the end.
​
Problems
-
Difficulty balancing with missing ingredients and enemy.
-
Adjust level pattern to modifications on the game metric.