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MAVERICK HUNTER

UNREAL

Original prototype by

Armature studio & Capcom

Game type

First-person shooter and plateformer

Source

3min prototype footage and one interview

My contribution

  • The greyboxing.

  • The level art using accessible assets and textures.

  • Blueprint for every mechanincs in the prototype.

  • Enemy model and Ai.

Intentions

  • Resurrect a project abandonned in 2010.

  • Create a 2min level with minimum text to teach.

  • Make part of the tutorial skippable through player skills.

Constraints

  • Create a simple visual using limited assets.

  • Keep the designer's intentions and design.

 

Problems

  • First experience with AI design slow down production.

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