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MAVERICK HUNTER
UNREAL
Original prototype by
Armature studio & Capcom
Game type
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First-person shooter and plateformer
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Source
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3min prototype footage and one interview
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My contribution
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The greyboxing.
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The level art using accessible assets and textures.
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Blueprint for every mechanincs in the prototype.
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Enemy model and Ai.
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Intentions
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Resurrect a project abandonned in 2010.
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Create a 2min level with minimum text to teach.
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Make part of the tutorial skippable through player skills.
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Constraints
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Create a simple visual using limited assets.
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Keep the designer's intentions and design.
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Problems
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First experience with AI design slow down production.
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