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CASA DE PILATOS

UNREAL

Quest type

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Main quest

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Content

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1 Mission

1 Discovery Tour

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My contribution​​

  • The greyboxing.

  • The level art using accessible assets and texture.

  • The Blueprint for :
    • Sneaking and detection.​
    • Enemy Ai.
    • Climbing.
    • The eagle jump.

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Intentions​​

  • A black box with numerous entrance for multiple style of play.

  • Recreating a well known and beautiful Mudéjar style building.

  • Use the architecture, arts and history of the house to reinforce the gameplay and story of the mission.

  • Have a simple layout to navigate in.

  • Offer a historic tour of the building.

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Constraints

  • Building the level for the three style of play.

  • Respect the initial intention and design of the Casa de Pilatos.

  • Make the level out of reusable modules.

 

Problems

  • Even with all reference found, some section remain unclear to its design and usage.

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PROJECTS

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