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CASA DE PILATOS
UNREAL
Quest type
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Main quest
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Content
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1 Mission
1 Discovery Tour
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My contribution​​
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The greyboxing.
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The level art using accessible assets and texture.
- The Blueprint for :
- Sneaking and detection.​
- Enemy Ai.
- Climbing.
- The eagle jump.
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Intentions​​
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A black box with numerous entrance for multiple style of play.
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Recreating a well known and beautiful Mudéjar style building.
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Use the architecture, arts and history of the house to reinforce the gameplay and story of the mission.
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Have a simple layout to navigate in.
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Offer a historic tour of the building.
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Constraints
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Building the level for the three style of play.
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Respect the initial intention and design of the Casa de Pilatos.
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Make the level out of reusable modules.
Problems
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Even with all reference found, some section remain unclear to its design and usage.

PROJECTS
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